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Contact
Email: paul.sinton71@gmail.com
Tel: +44(0)7880736429

View Paul Sinton's profile on LinkedIn

Goal
To work as part of a team producing high quality art assets on time and to specification. Research and learn
the latest art technologies and techniques, and apply that knowledge both at a personal and team level.


Skills
Maya, 3ds Max, Photoshop, zBrush, xNormal, Crazybump,
Traditional, Architectural Design.

Currently learning: Unreal Development Kit
  • Artist with over 13 years experience in the games industry.
  • Ability to concept and produce high quality art assets within tight deadlines.
  • Texture creation and UV mapping - diffuse, specular and normal maps.
  • Experience with hi-res to low-res modeling techniques and normal map generation.
  • Self-management - task lists, schedule and prioritization.
  • Adaptable - more than happy to learn new working methods and pipelines.
  • Team player - willing to accept and give feedback, give and receive help.
  • Traditional art skills.

Work Experience
2008 - 2010: Senior Environment Artist - DR Studios
Games: Unannounced project (Wii)

2007 - 2008: Artist - Slightly Mad Studios
Games: Need For Speed - Shift (PC, Xbox 360, PS3)

2004-2007: Senior Environment Artist - Deep Red Games Ltd
Games: Tycoon City (PC), MyPD (PC)
Pitches: Hospital Tycoon, MyPD

2001-2004: Environment Artist - Argonaut Sheffield
Games: EXO - Cancelled (PC, PS2), Lego Bionicle 1 (PC, PS2, Xbox)
Pitches: Lego Bionicle 2, Star Wars, Charlie & The Chocolate Factory, Zorro

1997-2000: Designer & Environment Artist - Acclaim London
Games: Forsaken (PC, Playstation) Armorines (N64)


Education
Sheffield University: BA (Hons) Architecture


Interests
Gaming, RPG's, Drawing, Swimming


References
On request